![]() It's in a good place already, and we're really keen to see what depth can be added. From the meaty soundtrack to the Duke Nukem-inspired voice over, there's a lot of love here for '90s shooters, and the turn-based roguelike wrapper works well despite the emphasis on ranged combat. In its current state, however, Jupiter Hell is a fairly straightforward Doom-flavoured turn-based roguelike, although it executes its action-centric gameplay style rather well. Having said that, reading the Early Access roadmap on the game's Steam page indicates that this is exactly what the developer intends to do, and ChaosForge has suggested that there'll be years of support for the game, so we're hopeful that there'll be lots of potential gameplay variety in there by the time the game is in a finished state. We'd love to see more elaborate customisation creep in over time, giving players enhanced options when it comes to dealing with the demons they encounter. You can level up your character and boost your stats, and pick up mods for your weapons too, but this feels like an area that's ripe for deeper exploration. Lingering on that point, interactivity is something we'd like to see more of as development continues. One example of this is the fact that there's an animation for diagonal movement despite the fact that you can't technically move diagonally - when you're pushing up, left, up, left, up, left in quick succession, the game makes it look like you're moving in a smooth diagonal line. The crunching, albeit slightly repetitive heavy metal soundtrack casts an illusion of tempo, and while it's always better to play it safe and steady, you'll regularly get the feeling that the developers want you to go harder and faster than you actually should. For the most part, playing it safe is the wisest course, especially as you advance to new areas with more dangerous enemies on patrol, but Jupiter Hell isn't as traditional as it sometimes makes out, and the emphasis is firmly on creating a turn-based experience that feels like an actioner.įor the most part, ChaosForge succeeds in this endeavour, and Jupiter Hell is just about the most intense and immediate turn-based roguelike that we've come across. Each turn is represented by one movement or action, and you can only move up, down, left, and right, with your vision also somewhat limited (which also suggests that you should take it steady). The words "cautiously proceed" and "Doom" aren't often associated with one another but here they need to be used together a bit more often than usual. ![]() In a lot of traditional roguelikes the combat is as simple as running into something, but in Jupiter Hell players must use cover and manage their ammo supplies as well as cautiously proceed around the metallic base in search of gear, enemies, and the elevator to the next level. If you can look past the planetary shift, what you've got is a top-down turn-based shooter that takes a fairly traditional roguelike setup and shakes it up with a new-found focus on ranged combat. Jupiter Hell is actually an evolution of an idea that started with DoomRL, an unofficial transplant of Doom staples into a roguelike format, but this newly released Early Access game drops the Doom facade and goes its own way with a standalone release that captures the spirit of id Software's iconic shooter, but that at the same time doesn't have to wrestle with the copyright lawyers thanks to the fact that this hellish space base is located on Jupiter and not Mars. So when Jupiter Hell first registered as a blip on our radar last year, we were instantly intrigued as ChaosForge has been working away on a game that tries to fuse turn-based tactical gameplay with impactful action themes. ![]() You'll also know that we're rather fond of Doom too. Long-time readers will know that we're rather partial to roguelikes here at Gamereactor.
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